Traveler
Team Developed | Iterative Prototype​
Smell
Responsibilities: Game Design, Coding, UI, Testing
Tools:
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Unity
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C# Language
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About:
Traveler was an iterative prototype that was developed in the span of two months for one of our game design classes. The idea was to take a simple idea for a prototype and improve it by adding different gameplay elements as well as juice. Our idea was to create a simple space exploration game with the ability to farm certain resources from each planet. The goal is to last as long as possible without running out of resources.
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Takeaways:
Coding has always been a challenging aspect of game design for me and I used this project as an opportunity to get better at it. For this project I was tasked with creating the exploration mechanic itself. I was able to tackle this challenge with the use of nodes and waypoints and I gained a fair bit of knowledge in this area. Technical takeaways aside, it was also a great opportunity to document the iterative process.